Shadowcore

Developer: Serebrum Lab

Platform(s): PC VR

Early Access


summary

A sci-fi hero shooter for VR with examples of:

- Mission scripts

- Incidental dialogue/audio

- Barks


project overview

Shadowcore is a a multi-player focused hero shooter designed for VR headsets. I was brought onto the project in the Alpha stage to develop a single player campaign that would use existing multiplayer maps and gameplay types (ie deathmatch, checkpoint defence, hacking/capture etc) to develop a story involving each of the three character classes.

I developed the characters, lore, storyline and wrote scripts for the first three missions. Sadly my work never ended up in-game, as the developers decided to scrap the single player campaign.

An in-engine trailer (early access)


mission scripts

Below are a sample of pages from the game’s opening cutscene and first mission.

Click on the first page on the left to view.

For full mission scripts, follow the links below:

Tutorial | Mission One | Mission Two


incidental dialogue/audio/text

As the scope for new environments, assets and cutscenes was fairly narrow, I opted to use load screens, in-game objects (ad boards, radios, TVs etc) and occasional character dialogue (when out of combat) to communicate lore and develop the main cast of characters.

The main things I wanted to cover with these incidentals were the attitude/world view of the player character (each of the three have quite distinctive personalities) and the status quo of this world (a cyberpunk corporate dystopia).

samples taken from mission 1 (casino) and mission 2 (scrap foundry)


barks

Throughout the game NPCs and the player character will make comments that relate to generic frequent occurrences (taking damage, killing an enemy with a headshot, needing to reload etc). Below are some examples of barks that not specific to any single level.