Videogame Work
Here you'll find general overviews of some recent projects I've worked on.
Mini Kingdoms
A fast-paced strategy game designed for mobile and tablets, developed by SandForge Technology.
Mini Kingdoms is set in a fantasy world, descending into a state of war and chaos in a classic tale of good vs evil. Originally released as a proof-of-concept/prototype, I worked closely with the Lead Designer to create a new storyline and characters, shaping the narrative around pre-existing gameplay mechanics.
Language Helper
An educational adventure game with a focus on learning new languages, developed by Cognitecco.
Using an integrated chatbot, the game tells the story of a young owl in a Pixar-inspired fantasy world as she searches for his missing parents. My work on Language Helper primarily involved writing branching dialogue, while balancing story/lore with the pedagogical goals of language learning.
ShadowCore VR
A virtual reality first-person shooter currently in Early Access, developed by Serebrum Lab.
Set in a futuristic dystopia, ShadowCore's core gameplay involves competitive goals (Capture Points and Team Deathmatch) against a backdrop of hegemonic corporations at war for resources. I rewrote the main storyline (for the singleplayer campaign) and designing and writing several missions.